> For the complete documentation index, see [llms.txt](https://the-cleanupcentr.gitbook.io/the-cleanupcentr/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://the-cleanupcentr.gitbook.io/the-cleanupcentr/documentation/weather-system.md).

# 🌦️ Weather System

#### *Dynamic Global Conditions — Under Active Development & Subject to Change*

The Weather System is a major gameplay layer of **The CleanupCentr**, introducing dynamic global conditions that affect farming timing, energy efficiency, and harvest yields.

⚠️ **Important:**\
The Weather System is **currently under development** and **all values, boosts, penalties, and mechanics are subject to change** during balancing and testing phases.

Weather will remain a core mechanic, but specific percentages and effects may be tuned as needed.

***

## 🌍 **Global Weather Cycle**

Weather changes globally at set intervals, and all players experience the same conditions together.

**Weather is global, fair, and equal for everyone.**

Current weather types (subject to change):

* ☀️ Sunny
* 🌤️ Mild
* 🌥️ Cloudy
* 🌿 Breezy
* 🌧️ Rainy
* ❄️ Cold
* ⛈️ Stormy

More types may be added later (seasonal, rare, partner-integrated, etc.).

***

## ⚙️ **Weather Effects (Under Development)**

Weather can influence:

#### ✔ Energy Efficiency

#### ✔ Cooldown Durations

#### ✔ Watering Requirements

#### ✔ Harvest Yield (boosts and penalties)

#### ✔ Farm Cell energy usage

These mechanics are actively being tuned and may change after community testing.

***

## 🌈 **Weather Effects Breakdown (Subject to Change)**

These boost/penalty ranges are placeholders for balancing:

***

### ☀️ Sunny

* +5–10% TOMATOE
* Faster planting
* Faster harvest cooldown
* Higher water usage

***

### 🌤️ Mild

* Neutral weather
* Ideal for consistent farming

***

### 🌥️ Cloudy

* Slight harvest boost
* Normal water usage
* Slight cooldown reduction

***

### 🌿 Breezy

* +5–15% TOMATOE
* Faster watering cooldown
* Faster harvesting cooldown

***

### 🌧️ Rainy

* –5–10% TOMATOE
* Slower harvest cooldown
* Fewer waterings needed
* Lower watering energy cost

***

### ❄️ Cold

* –5–15% TOMATOE
* Longer harvest cooldown
* Slower planting & growth timing

***

### ⛈️ Stormy

* –10–15% TOMATOE
* Highest energy cost
* Longest cooldowns

***

## 🔍 **Balance Philosophy**

#### ✔ Weather boosts and penalties affect ALL players equally

#### ✔ Values will be adjusted during testing

#### ✔ Weather adds depth, not pay-to-win outcomes

#### ✔ Boost/penalty ranges are conservative and tunable

Everything in this system is **subject to ongoing development and refinement**.

***

## 🧭 **Player Strategy (May Evolve During Testing)**

Players can:

* Time their harvests for good weather
* Avoid farming during harsh cycles
* Stockpile energy for boosts
* Plan long-term cycles based on rhythm

These strategies may evolve as the system is balanced.

***

## ⚠️ **Development Status Notice**

Because weather is a new and complex mechanic, it remains:

#### ▪ Under Active Development

#### ▪ Subject to Mechanical Changes

#### ▪ Subject to Value Tuning

#### ▪ Subject to Additional Features

#### ▪ Dependent on player feedback and testing

Weather will be adjusted as farming expands, new crops are introduced, and partner modules integrate.

***

## 🎯 **Summary**

The Weather System is a dynamic resource modifier that impacts energy timing, farming efficiency, and harvest yield.\
It adds strategy, timing, and skill — without giving unfair advantages.

However:

#### **This entire system is under development, and all values and effects are subject to change during balancing and testing.**

Weather will remain a core part of The CleanupCentr, but its exact tuning will evolve to ensure long-term stability, fairness, and fun.


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